Start of Play
a) The winner of the coin toss can choose the side of table
OR first serve (kickoff).
b) The ball is placed at or under the foot of any 5-bar
figure.
c) Play may only begin when the opponent has been asked
and has agreed that they are ready.
d) The team with possession of the ball on the 5-bar at
serve must make one 5-bar pass before taking a shot or passing
to another bar.
i) If the server shoots and scores without making a 5-bar
pass, that goal will not count, and the opponent reserves
the ball.
ii) If, after the ball is stopped and opponent ready, the
server loses control of the ball before making a 5-bar pass,
the opponent has choice of continuing play from table position
or re-serving the ball themselves.
e) Subsequent 5-bar kickoffs go to the player or team conceding
a goal.
f) Where play is re-started from a 2-bar kickoff, the opponent
must agree they are ready, and the player with possession
must stop the ball for at least one second before passing
or shooting.
g) The loser of the coin toss pays for the first game, with
payment alternating thereafter.
h) After every game, players must change sides unless both
teams agree otherwise.
Rule 1 Ball Off the Table
If the ball leaves the table the player with serve plays
another 5-bar kickoff.
Rule 2 Dead Ball
a) If the ball goes dead between the 2-bar and nearest goal
line, a kickoff is played from that 2-bar.
b) If the ball goes dead anywhere else, the player with
serve plays another 5-bar kickoff.
c) On glass-topped tables where the glass cannot be removed:
i) A ball stopped in a dead point between opponents’ rods
may be retrieved by lifting the table.
ii) The table should be lifted by the team further from
the ball.
iii) Players must ensure the bars are fully pushed in before
lifting the table.
iv) Play resumes when the ball is kicked off from the position
designated in (a) or (b) above.
Rule 3 Goal
a) A goal may be scored with any player figure on any rod.
b) If the ball enters the goal and bounces out again, it
counts as a goal.
c) A goal scored as a result of an infringement will not
count.
d) If, following a breach of any rule, an “own goal” is
scored by that player against him/herself, the goal will
count against that offending player or team.
Rule 4 Possession Time Limits
a) Players are allowed a maximum of 15 seconds continuous
possession on the 3-rod and goalie area, and 10 seconds continuous
possession on the 5-rod.
b) The two defensive rods count as a single rod for time
limit purposes.
c) Time limits begin once the ball is in play (e.g. after
touching second 5-bar figure following serve).
d) The time limit is reset each time the ball touches an
opposing player or enters/passes through a zone controlled
by an opponent.
e) After the time limit is up, the ball will be given to
the other team for a 5-bar kickoff.
Rule 5 Time Out and Change of Positions
a) Each team is allowed one time-out of up to 60 seconds
per game. If a team illegally calls a second time out this
will be treated as a distraction.
b) A time-out can be taken only after a goal is scored and
before the next ball is served.
c) Play must be suspended at any time to allow table maintenance,
or in case of injury or other medical condition.
i) If the ball is moving at the time of suspension the game
will restart via a serve from the team with serve at the
time the damage or injury occurred.
ii) If the ball is stopped at the time of suspension the
game will restart from that table position. The ball must
touch 2 players on the same rod (or within goal area) before
play can resume.
d) Doubles teams may only switch positions when a goal has
been scored and before the ball is re-served. To change grips
a time out must be used, and must be changed within 60 seconds.
e) If a team changes places it cannot change back until
another goal has been scored. Where both teams wish to change,
the team with possession (due to serve) must choose positions
first.
f) Teams are allowed a maximum of 1 minute between games
to change grips during doubles matches, and 2 minutes in
singles. Penalty for exceeding time limit is loss of time-out.
g) If a time out is taken between games, it will count towards
the game about to be played.
Rule 6 Spinning
a) Spinning the rods is not allowed.
b) A spin occurs when the rod rotates more than 360 degrees
immediately before hitting the ball, or immediately after
hitting the ball.
Rule 7 Jarring & Interference
a) The table must never be moved or lifted during play.
b) The table must not be jarred when the opponent has possession
of the ball.
c) The table must not be banged or jarred by attacker or
defender at any time prior to a shot.
d) A jar occurs when the ball is caused to move as a result
of movement of the table (e.g. via slamming, or excessive
shaking of the rods,
or kicking/bumping the cabinet or legs etc.), other than
a fair attempt to play the ball (e.g. to intercept or deflect
a wall-pass where
there is no other way of doing so).
e) Players must not interfere with the ball in any way (e.g.
by blowing), or put hands into the playfield, if the ball
is in play. |