SECTION
1. EQUIPMENT
Measurements in parenthesis state the metric equivalent
to the nearest millimetre
1. The Standard Table
Dimensions
(a) The playing area within the cushion faces shall measure
11 ft
8½in x 5ft 10in (3569mm x 1778mm) with a tolerance
on both dimensions of +/_ ½ in (+/_ 13mm).
Height
(b) The height of the table from the floor to the top of
the cushion
Rail shall be from 2ft9½in to 2ft 10½in (851mm
to 876mm).
Pocket Openings
(c)
(i) There shall be pockets at the corners (two at the Spot
end known as the top pockets and two at the Baulk end known
as the bottom pockets) and one each at the middle of the
longer sides (known as the centre pockets).
(ii) The pocket openings shall conform to the templates
authorised by the World Professional Billiards and Snooker
Association (WPBSA).
Baulk-line and Baulk
(d) A straight line drawn 29in (737mm) from the face of
the bottom cushion and parallel to it is called the Baulk-line,
and that line and the intervening space is termed the Baulk.
The "D"
(e) The "D" is a semi-circle described in Baulk
with its centre at the middle of the Baulk-line and with
a radius of 11½in (292mm).
Spots
(f) Four spots are marked on the centre longitudinal line
of the table:
(i) the Spot (known as the Black Spot), 12¾in (324mm)
from a point perpendicularly below the face of the top cushion.
(ii) The Centre Spot (known as the Blue Spot), located midway
between the faces of the top and bottom cushions.
(iii) The Pyramid Spot (known as the Pink Spot), located
midway between the Centre Spot and the face of the top cushion.
(iv) The Middle of the Baulk-line (known as the Brown Spot).
Two other spots used are located at the corners of the ’D’.
Viewed from the Baulk end, the one on the right is known
as the Yellow Spot and the one on the left as the Green Spot.
2. Balls
The balls shall be of an approved composition and shall
each have a diameter of 52.5mm with a tolerance of +/- 0.05mm
and:
(a) they shall be of equal weight within a tolerance of
3g per set
(b) a ball or set of balls may be changed by agreement between
the players or on a decision by the referee.
The correct value for the balls are as follows:
Red – 1 Yellow – 2 Green – 3 Brown – 4 Blue – 5 Pink – 6 Black
- 7
3. Cue
A cue shall be not less than 3ft (914mm) in length and shall
show no substantial departure from the traditional and generally
accepted shape and form.
4. Ancillary
Various cue rests, long cues (called butts and half-butts
according to length), extensions and adaptors may be used
by players faced with difficult positions for cueing. These
may form part of the equipment normally found at the table
but also include equipment introduced by either player or
the referee (see also Section 3 Rule 18). All extensions,
adaptors and other devices to aid cueing must be of a design
approved by the WPBSA.
SECTION 2. DEFINITIONS
1. Frame
A frame of snooker comprises the period of the play from
the first stroke, with all the balls set as described in
Section 3 Rule 2, until the frame is completed by:
(a) concession by any player during his turn,
(b) claim by the striker when only the Black remains and
there is more than seven points difference between the scores
in his favour,
(c) the final pot or foul when only the Black remains, or
(d) being awarded by the referee under Section 3 Rule 14(c)
or Section 4 Rule 2.
2. Game
A game is an agreed or stipulated number of frames.
3. Match
A match is an agreed or stipulated number of games.
4. Balls
(a) The White ball is the cue-ball.
(b) The 15 Reds and the 6 colours are the object balls.
5. Striker
The person about to play or in play is the striker and remains
so until the referee has decided he has left the table at
the end of his turn.
6. Stroke
(a) A stroke is made when the striker strikes the cue-ball
with the tip of the cue.
(b) A stroke is fair when no infringement of Rule is made.
(c) A stroke is not completed until all balls have come
to rest.
(d) A stroke may be made directly or indirectly, thus:
(i) a stroke is direct when the cue-ball strikes an object
ball without first striking a cushion
(ii) a stroke is indirect when the cue-ball strikes one
or more cushions before striking an object ball.
7. Pot
A pot is when an object ball, after contact with another
ball and without any infringement of these Rules, enters
a pocket. Causing a ball to be potted is known as potting.
8. Break
A break is a number of pots in successive strokes made in
any one turn by a player during a frame.
9. In-hand
(a) The cue-ball is in-hand
(i) before the start of each frame,
(ii) when it has entered a pocket, or
(iii) when it has been forced off the table.
(b) It remains in-hand until
(i) it is played fairly from in-hand, or
(ii) a foul is committed whilst the ball is on the table
(c) The striker is said to be in-hand when the cue-ball
is in-hand as above.
10. Ball in Play
(a) The cue-ball is in play when it is not in-hand.
(b) Object balls are in play from the start of the frame
until pocketed or forced off the table.
(c) Colours become in play again when re-spotted.
11. Ball On
Any ball which may be lawfully struck by the first impact
of the cue-ball, or any ball which may not be so struck but
which may be potted, is said to be on.
12. Nominated Ball
(a) A nominated ball is the object ball which the striker
declares, or indicates to the satisfaction of the referee,
he undertakes to hit with the first impact of the cue-ball.
(b) If requested by the referee, the striker must declare
which ball he is on.
13. Free Ball
A free ball is a ball which the striker nominates as the
ball on when snookered after a foul (see Section 3 Rule 10).
14. Forced Off the Table
A ball is forced off the table if it comes to rest other
than on the bed of the table or in a pocket, or if it is
picked up by the striker, whilst it is in play except as
provided for in Section 3 Rule 14(h).
15. Foul
A foul is any infringement of these Rules.
16. Snookered
The cue-ball is said to be snookered when a direct stroke
in a straight line to every ball on is wholly or partially
obstructed by a ball or balls not on. If one or more balls
on can be struck at both extreme edges free of obstruction
by any ball not on, the cue-ball is not snookered.
(a) If in-hand, the cue-ball is snookered if it is obstructed
as described above from all possible positions on or within
the lines of the "D".
(b) If the cue-ball is so obstructed from hitting a ball
on by more than one ball not on
(i) the ball nearest to the cue-ball is considered to be
the effective snookering ball, and
(ii) should more than one obstructing ball be equidistant
from the cue-ball, all such balls will be considered to be
effective snookering balls.
(c) When Red is the ball on, if the cue-ball is obstructed
from hitting different Reds by different balls not on, there
is no effective snookering ball.
(d) The striker is said to be snookered when the cue-ball
is snookered as above
(e) The cue-ball cannot be snookered by a cushion. If the
curved face of a cushion obstructs the cue-ball and is closer
to the cue-ball than any obstructing ball not on, the cue-ball
is not snookered.
17. Spot Occupied
A spot is said to be occupied if a ball cannot be placed
on it without that ball touching another ball.
18. Push Stroke
A push stroke is made when the tip of the cue remains in
contact with the cue-ball
(a) after the cue-ball has commenced its forward motion,
or
(b) as the cue-ball makes contact with an object ball except,
where the cue-ball and an object ball are almost touching,
it shall not be deemed a push stroke if the cue-ball hits
a very fine edge of the object ball.
19. Jump Shot
A jump shot is made when the cue-ball passes over any part
of an object ball, whether touching it in the process or
not, except:
(a) when the cue-ball first strikes one object ball and
then jumps over another ball,
(b) when the cue-ball jumps and strikes an object ball,
but does not land on the far side of that ball,
(c) when, after striking an object ball lawfully, the cue-ball
jumps over that ball after hitting a cushion or another ball.
20. Miss
A miss is when the cue-ball fails to first contact a ball
on and the referee considers that the striker has not made
a good enough attempt to hit a ball on.
SECTION 3. THE GAME
1. Description
Snooker may be played by two or more players, either independently
or as sides. The game can be summarised as follows:
(a) Each player uses the same White cue-ball and there are
twenty-one object balls - fifteen Reds each valued 1, and
six colours: Yellow valued 2, Green 3, Brown 4, Blue 5, Pink
6 and Black 7.
(b) Scoring strokes in a player’s turn are made by
potting Reds and colours alternately until all the Reds are
off the table and then the colours in the ascending order
of their value.
(c) Points awarded for scoring strokes are added to the
score of the striker.
(d) Penalty points from fouls are added to the opponent’s
score.
(e) A tactic employed at any time during a frame is to leave
the cue-ball behind a ball not on such that it is snookered
for the next player. If a player or side is more points behind
than are available from the balls left on the table, then
the laying of snookers in the hope of gaining points from
fouls becomes most important.
(f) The winner of a frame is the player or side
(i) making the highest score,
(ii) to whom the frame is conceded, or
(iii) to whom it is awarded under Section 3 Rule 14(c) or
Section 4 Rule 2.
(g) The winner of a game is the player or side
(i) winning most, or the required number of frames
(ii) making the greatest total where aggregate points are
relevant, or
(iii) to whom the game is awarded under Section 4 Rule 2.
(h) The winner of a match is the player or side winning
most games or, aggregate points are relevant, with the greatest
total.
2. Position of Balls
(a) At the start of each frame the cue-ball is in-hand and
the object balls are positioned on the table as follows:
(i) the Reds in the form of a tightly-packed equilateral
triangle, with the Red at the apex standing on the centre
line of the table, above the Pyramid Spot such that it will
be as close to the Pink as possible without touching it,
and the base of the triangle nearest to, and parallel with,
the top cushion.
(ii) Yellow on the right-hand corner of the "D"
(iii) Green on the left-hand corner of the "D"
(iv) Brown on the Middle of the Baulk-line,
(v) Blue on the Centre Spot,
(vi) Pink on the Pyramid Spot, and
(vii) Black on the Spot.
(b) After a frame has started, a ball in play may only be
cleaned by the referee upon reasonable request by the striker
and
(i) the position of the ball, if not spotted, shall be marked
by a suitable device prior to the ball being lifted for cleaning,
(ii) the device used to mark the position of a ball being
cleaned shall be regarded as and acquire the value of the
ball until such time as the ball has been cleaned and replaced.
If any player other than the striker should touch or disturb
the device, he shall be penalised as if he were the striker,
without affecting the order of play. The referee shall return
the device or ball being cleaned to its position, if necessary,
to his satisfaction, even if it was picked up.
3. Mode of Play
The players shall determine the order of play by lot or
in any mutually agreed manner.
(a) The order of play thus determined must remain unaltered
throughout the frame, except a player may be asked by the
next player to play again after any foul.
(b) The player or side to strike first must alternate for
each frame during a game.
(c) The first player plays from in-hand, the frame commencing
when the cue-ball has been placed on the table and contacted
by the tip of the cue, either
(i) as a stroke is made, or
(ii) while addressing the cue-ball.
(d) For a stroke to be fair, none of the infringements described
below in Rule 12, Penalties, must occur.
(e) For the first stroke of each turn, until all Reds are
off the table, Red or a free ball nominated as a Red is the
ball on, and the value or each Red and any free ball nominated
as a Red, potted in the same stroke, is scored.
(f) (i) If a Red, or a free ball nominated as a Red, is
potted, the same player plays the next stroke and the next
ball on is a colour of the striker’s choice which,
if potted, is scored and the colour is then spotted.
(ii) The break is continued by potting Reds and colours
alternately until all the Reds are off the table and, where
applicable, a colour has been played at following the potting
of the last Red.
(iii) The colours then become on in the ascending order
of their value as per Section 3 Rule 1(a) and when next potted
remain off the table, except as provided for in Rule 4 below,
and the striker plays the next stroke at the next colour
on.
(g) Reds are not replaced on the table once pocketed or
forced off the table regardless of the fact that a player
may thus benefit from a foul. Exceptions to this concept
are provided for in Section 3 Rules 2(b)(ii), 9, 14(f), 14(h)
and 15.
(h) If the striker fails to score or commits a foul, his
turn ends and the next player plays from where the cue-ball
comes to rest, or from in-hand if the cue-ball is off the
table.
4. End of Frame, Game or Match
(a) When only the Black is left, the first score or foul
ends the frame excepting only if the following conditions
both apply:
(i) the scores are then equal, and
(ii) aggregate scores are not relevant.
(b) When both conditions in (a) above apply
(i) the Black is spotted,
(ii) the players draw lots for choice of playing
(iii) the next player plays from in-hand, and
(iv) the next score or foul ends the frame.
(c) When aggregate scores determine the winner of a game
or match, and the aggregate scores are equal at the end of
the last frame, the players in that frame shall follow the
procedure for a re-spotted Black set out in (b) above.
5. Playing from In-hand
To play from in-hand, the cue-ball must be struck from a
position on or within the lines of the "D", but
it may be played in any direction.
(a) The referee will state, if asked, whether the cue-ball
is properly placed (that is, not outside the lines of the "D").
(b) If the tip of the cue should touch the cue-ball while
positioning it, and the referee is satisfied that the striker
was not attempting to play a stroke, then the cue-ball is
not in play.
6. Hitting Two Balls Simultaneously
Two balls, other than two Reds or a free ball and a ball
on, must not be struck simultaneously by the first impact
of the cue-ball.
7. Spotting Colours
Any colour pocketed or forced off the table shall be spotted
before the next stroke is made, until finally potted under
Section 3 Rule 3(f).
(a) A player shall not be held responsible for any mistake
by the referee in failing to spot correctly any ball.
(b) If a colour is spotted in error after being potted in
ascending order as per Section 3 Rule 3(f)(iii), it shall
be removed from the table without penalty when the error
is discovered and play shall continue.
(c) If a stroke is made with a ball or balls not correctly
spotted, they will be considered to be correctly spotted
for subsequent strokes. Any colour incorrectly missing from
the table will be spotted:
(i) without penalty when discovered if missing due to previous
oversight,
(ii) subject to penalty if the striker player before the
referee was able to effect the spotting.
(d) If a colour has to be spotted and its own spot is occupied,
it shall be placed on the highest value spot available.
(e) If there is more than one colour to be spotted and their
own spots are occupied, the highest value ball shall take
precedence in order of spotting.
(f) If all spots are occupied, the colour shall be placed
as near its own spot as possible, between that spot and the
nearest part of the top cushion.
(g) In the case of Pink and Black, if all spots are occupied
and there is no available space between the relevant spot
and the nearest part of the top cushion, the colour shall
be placed as near to its own spot as possible on the centre
line of the table below the spot.
(h) In all cases, the colour when spotted must not be touching
another ball.
(i) A colour, to be properly spotted, must be placed by
hand on the spot designated in these Rules.
8. Touching Ball
(a) If the cue-ball comes to rest touching another ball
or balls that are, or could be, on, the referee shall state
TOUCHING BALL and indicate which ball or balls on the cue-ball
is touching.
(b) When a touching ball has been called, the striker must
play the cue-ball away from that ball without moving it or
it is a push stroke.
(c) Providing the striker does not cause the object ball
to move, there shall be no penalty if:
(i) the ball is on,
(ii) the ball could be on and the striker declares he is
on it, or
(ii) the ball could be on and the striker declares, and
first hits, another ball that could be on.
(d) If the cue-ball comes to rest touching or nearly touching
a ball that is not on, the referee, if asked whether it is
touching, will answer YES or NO. The striker must play away
without disturbing it as above but must first hit a ball
that is on.
(e) When the cue-ball is touching both a ball on and a ball
not on, the referee shall only indicate the ball on as touching.
If the striker should ask the referee whether the cue-ball
is also touching the ball not on, he is entitled to be told.
(f) If the referee is satisfied that any movement of a touching
ball at the moment of striking was not caused by the striker,
he will not call a foul.
(g) If a stationary object ball, not touching the cue-ball
when examined by the referee, is later seen to be in contact
with the cue-ball before a stroke has been made, the balls
shall be repositioned by the referee to his satisfaction.
9. Ball on Edge of Pocket
(a) If a ball falls into a pocket without being hit by another
ball, and being no part of any stroke in progress, it shall
be replaced and any points scored shall count.
(b) If it would have been hit by any ball involved in a
stroke:
(i) with no infringement of these Rules, all balls will
be replaced and the same stroke played again, or a different
stroke may be played at his discretion, by the same striker.
(ii) if a foul is committed, the striker incurs the penalty
prescribed, all balls will be replaced and the next player
has the usual options after a foul.
(c) If a ball balances momentarily on the edge of a pocket
and then falls in, it shall count as in the pocket and not
be replaced.
10. Snookered After a Foul
After a foul, if the cue-ball is snookered, the referee
shall state FREE BALL (see Section 2, Rule 16).
(a) If the player next in turn elects to play the next stroke,
(i) he may nominate any ball as the ball on, and
(ii) any nominated ball shall be regarded as, and acquire
the value of, the ball on except that, if potted, is shall
then be spotted.
(b) It is a foul if the cue-ball should
(i) fail to hit the nominated ball first, or first simultaneously
with the ball on, or
(ii) be snookered on all Reds, or the ball on, by the free
ball thus nominated, except when the Pink and Black are the
only object balls remaining on the table.
(c) If the free ball is potted, it is spotted and the value
of the ball on is scored.
(d) If a ball on is potted, after the cue-ball struck the
nominated ball first, or simultaneously with a ball on, the
ball on is scored and remains off the table.
(e) If both the nominated ball and a ball on are potted,
only the ball on is scored unless it was a Red, when each
ball potted is scored. The free ball is then spotted and
the ball on remains off the table.
(f) If the offender is asked to play again, the free ball
call becomes void.
11. Fouls
If a foul is committed, the referee shall immediately state
FOUL.
(a) If the striker has not made a stroke, his turn ends
immediately and the referee shall announce the penalty.
(b) If a stroke has been made, the referee will wait until
completion of the stroke before announcing the penalty.
(c) If a foul is neither awarded by the referee, nor successfully
claimed by the non-striker before the next stroke is made,
it is condoned.
(d) Any colour not correctly spotted shall remain where
positioned except that if off the table it shall be correctly
spotted.
(e) All points scored in a break before a foul is awarded
are allowed but the striker shall not score any points for
any ball pocketed in a stroke called foul.
(f) The next stroke is played from where the cue-ball comes
to rest or, if the cue-ball is off the table, from in-hand.
(g) If more than one foul is committed in the same stroke,
the highest value penalty shall be incurred.
(h) The player who committed the foul
(i) incurs the penalty prescribed in Rule 12 below, and
(ii) has to play the next stroke if requested by the next
player.
12. Penalties
All fouls will incur a penalty of four points unless a higher
one is indicated in paragraph (a) to (d) below. Penalties
are:
(a) value of the ball on by
(i) striking the cue-ball more than once,
(ii) striking when both feet are off the floor,
(iii) playing out of turn,
(iv) playing improperly from in-hand, including at the opening
stroke,
(v) causing the cue-ball to miss all object balls,
(vi) causing the cue-ball to enter a pocket,
(vii) playing a snooker behind a free ball,
(viii) playing a jump shot,
(ix) playing with a non-standard cue, or
(x) conferring with a partner contrary to Section 3 Rule
17(e).
(b) value of the ball on or ball concerned, whichever is
higher, by
(i) striking when any ball is not at rest,
(ii) striking before the referee has completed the spotting
of a colour,
(iii) causing a ball not on to enter a pocket,
(iv) causing the cue-ball to first hit a ball not on,
(v) making a push stroke
(vi) touching a ball in play, other than the cue-ball with
the tip of the cue as a stroke is made, or
(vii) causing a ball to be forced off the table.
(c) value of the ball on or higher value of the two balls
concerned by causing the cue-ball to first hit simultaneously
two balls, other than two Reds or a free ball and a ball
on.
(d) A penalty of seven points is incurred if the striker
(i) uses a ball off the table for any purpose,
(ii) uses any object to measure gaps or distance,
(iii) plays at Reds, or a free ball followed by a Red, in
successive strokes,
(iv) uses any ball other than White as the cue-ball for
any stroke once the frame has started,
(v) fails to declare which ball he is on when requested
to do so by the referee, or
(vi) after potting a Red or free ball nominated as a Red,
commits a foul before nominating a colour.
13. Play Again
Once a player has requested an opponent to play again after
a foul, such request cannot be withdrawn. The offended, having
been asked to play again, is entitled to
(a) change his mind as to
(i) which stroke he will play, and
(ii) which ball on he will attempt to hit.
(b) score points for any ball or balls he may pot.
14. Foul and a Miss
The striker shall, to the best of his ability, endeavour
to hit the ball on. If the referee considers the Rule infringed,
he shall call FOUL AND A MISS unless only the Black remains
on the table, or a situation exists where it is impossible
to hit the ball on. In the latter case it must be assumed
the striker is attempting to hit the ball on provided that
he plays, directly or indirectly, in the direction of the
ball on with sufficient strength, in the referee’s
opinion, to have reached the ball on but the obstructing
ball or balls.
(a) After a foul and a miss has been called, the next player
may request the offender to play again from the position
left or, at his discretion, from the original position, in
which latter case the ball on shall be the same as it was
prior to the last stroke made, namely:
(i) any Red, where Red was the ball on,
(ii) the colour on, where all Reds were off the table, or
(iii) a colour of the striker’s choice, where the
ball on was a colour after a Red had been potted.
(b) If the striker, in making a stroke, fails to first hit
a ball on when there is a clear path in a straight line from
the cue-ball to any part of any ball that is or could be
on, the referee shall call FOUL AND A MISS unless either
player needed snookers before, or as a result of, the stroke
played and the referee is satisfied that the miss was not
intentional.
(c) After a miss has been called under paragraph (b) above
when there was a clear path in a straight line from the cue-ball
to a ball that was on or that could have been on, such that
central, full-ball, contact was available (in the case of
Reds, this to be taken as a full diameter of any Red that
is not obstructed by a colour), then:
(i) a further failure to first hit a ball on in making a
stroke from the same position shall be called as a FOUL AND
A MISS regardless of the difference in scores, and
(ii) if asked to play again from the original position,
the offender shall be warned by the referee that a third
failure will result in the frame being awarded to his opponent.
(d) After the cue-ball has been replaced under this Rule,
when there is a clear path in a straight line from the cue-ball
to any part of any ball that is or could be on, and the striker
fouls any ball, including the cue-ball while preparing to
play a stroke, a miss will not be called if a stroke has
not been played. In this case the appropriate penalty will
be imposed and
(i) the next player may elect to play the stroke himself
or ask the offender to play again from the position left,
or
(ii) the next player may ask the referee to replace all
balls moved to their original position and have the offender
play again from there, and
(iii) if the above situation arises during a sequence of
miss calls, any warning concerning the possible awarding
of the frame to his opponent shall remain in effect.
(e) All other misses will be called at the discretion of
the referee.
(f) After a miss and a request by the next player to replace
the cue-ball, any object balls disturbed will remain where
they are unless the referee considers the offending player
would or could gain an advantage. In the latter case, any
or all disturbed balls may be replaced to the referee’s
satisfaction and in either case, colours incorrectly off
the table will be spotted or replaced as appropriate.
(g) When any ball is being replaced after a miss, both the
offender and the next player will be consulted as to its
position, after which the referee’s decision shall
be final.
(h) During such consultation, if either player should touch
any ball in play, he shall be penalised as if he were the
striker, without affecting the order of play. The ball touched
shall be replaced by the referee, to his satisfaction, if
necessary, even if it was picked up.
(i) The next player may ask if the referee intends to replace
balls other than the cue-ball in the event that he should
ask for the stroke to be played from the original position,
and the referee shall state his intentions.
15. Ball Moved by Other than Striker
If a ball, stationary or moving, is disturbed other than
by the striker, it shall be re-positioned by the referee
to the place he judges the ball was, or would have finished,
without penalty.
(a) This Rule shall include cases where another occurrence
or person, other than the striker’s partner, causes
the striker to move a ball.
(b) No player shall be penalised for any disturbance of
balls by the referee.
16. Stalemate
If the referee thinks a position of stalemate exists, or
is being approached, he shall offer the players the immediate
option of re-starting the frame. If any player objects, the
referee shall allow play to continue with the proviso that
the situation must change within a stated period, usually
after three more strokes to each side but at the referee’s
discretion. If the situation remains basically unchanged
after the stated period has expired, the referee shall nullify
all scores and re-set all balls as for the start of a frame
and
(a) the same player shall again make the opening stroke,
(b) the same order of play shall be maintained.
17. Four-handed Snooker
(a) In a four-handed game each side shall open alternate
frames and the order of play shall be determined at the start
of each frame and, when so determined, must be maintained
throughout that frame.
(b) Players may change the order of play at the start of
each new frame.
(c) If a foul is committed and a request to play again is
made, the player who committed the foul plays again, even
if the foul was made out of turn, and the original order
of play is maintained such that the offender’s partner
may lose a turn.
(d) When a frame ends in a tie Section 3 Rule 4 applies.
If a re-spotted Black is necessary the pair who play the
first stroke have the choice of which player will make that
stroke. The order of play must then continue as in the frame.
(e) Partners may confer during a frame but not
(i) whilst one is the striker and at the table, nor
(ii) after the first stroke of the striker’s turn
until the break ends.
18. Use of Ancillary Equipment
It is the responsibility of the striker to both place and
remove any equipment he may use at the table.
(a) The striker is responsible for all items including,
but not limited to, rests and extensions that he brings to
the table, whether owned by him or borrowed (except from
the referee), and he will be penalised for any fouls made
by him when using this equipment.
(b) Equipment normally found at the table which has been
provided by another party including the referee are not the
responsibility of the striker. Should this equipment prove
to be faulty and thereby cause the striker to touch a ball
or balls, no fouls will be called. The referee will, if necessary,
reposition any balls in accordance with Rule 15 above and
the striker, if in a break, will be allowed to continue without
penalty.
19. Interpretation
(a) Throughout these Rules and Definitions, words implying
the masculine gender shall equally apply to and include the
female gender.
(b) Circumstances may necessitate adjustment in how Rules
are applied for persons with physical handicaps. In particular
and for example:
(i) Section 3 Rule 12(a)(ii) cannot be applied to players
in wheelchairs, and
(ii) a player, upon request to the referee, shall be told
the colour of a ball if he is unable to differentiate between
colours as, for example, red and green.
(c) When there is no referee, such as in a social game,
the opposing player or side will be regarded as such for
the purpose of these Rules.
SECTION 4. THE PLAYERS
1. Time Wasting
If the referee considers that a player is taking an abnormal
amount of time over a stroke or the selection of a stroke,
he shall warn the player that he is liable to have the frame
awarded to his opponent.
2. Unfair Conduct
For refusing to continue a frame, or for conduct which,
in the opinion of the referee is wilfully or persistently
unfair, including continued time wasting after being warned
under Rule 1 above or ungentlemanly conduct, a player shall
lose the frame and the referee shall warn him that if such
conduct continues he shall lose the game.
3. Penalty
(a) If a frame is forfeited under this Section, the offender
shall
(i) lose the frame, and
(ii) forfeit all points scored and the non-offender shall
receive a number of points equivalent to the value of the
balls remaining on the table, with each Red counting as eight
points and any colour incorrectly off the table being counted
as if spotted.
(b) If a game is forfeited under this Section, the offender
shall
(i) lose the frame in progress as in (a), and
(ii) additionally lose the required number of unplayed frames
to complete the game where frames are relevant, or
(iii) additionally lose the remaining frames, each valued
at 147 points, where aggregate points apply.
4. Non-striker
The non-striker shall, when the striker is playing, avoid
standing or moving in the line of sight of the striker. He
shall sit or stand at a reasonable distance from the table.
5. Absence
In the case of his absence from the room, the non-striker
may appoint a deputy to watch his interest and claim a foul
if necessary. Such appointment must be made known to the
referee prior to departure.
6. Conceding
(a) A player may only concede when he is the striker. The
opponent has the right to accept or refuse the concession,
which becomes null and void if the opponent chooses to play
on.
(b) When aggregate scores apply and a frame is conceded,
the value of any balls remaining on the table is added to
the score of the other side. In such case, Reds shall count
as eight points each and any colour incorrectly off the table
shall be counted as if spotted.
SECTION 5. THE OFFICIALS
1. The Referee
(a) The referee shall
(i) be the sole judge of fair and unfair play,
(ii) be free to make a decision in the interests of fair
play for any situation not covered adequately by Rule,
(iii) be responsible for the proper conduct of the game
under these Rules
(iv) intervene if he sees any infringement of these Rules
(v) tell a player the colour of a ball if requested, and
(vi) clean any ball upon reasonable request by a player.
(b) The referee shall not
(i) answer any question not authorised in these Rules,
(ii) give any indication that a player is about to make
a foul stroke,
(iii) give any advice or opinion on points affecting play,
nor
(iv) answer any question regarding the difference in scores.
(c) If the referee has failed to notice any incident, he
may take the evidence of the marker or other officials or
spectators best placed for the observation to assist his
decision.
2. The Marker
The marker shall keep the score on the scoreboard and assist
the referee in carrying out his duties. He shall also act
as recorder if necessary.
3. The Recorder
The recorder shall maintain a record of each stroke played,
showing fouls where appropriate and how many points are scored
by each player or side as required. He shall also make note
of break totals.
4. Assistance by Officials
(a) At the striker’s request, the referee or marker
shall move and hold in position any lighting apparatus that
interferes with the action of the striker in making a stroke.
(b) It is permissible for the referee or marker to give
necessary assistance to handicapped players according to
their circumstances. |